> For the complete documentation index, see [llms.txt](https://undersleepers.gitbook.io/nico-marcelino-portfolio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://undersleepers.gitbook.io/nico-marcelino-portfolio/introduction.md).

# Introduction

**Gameplay & Systems Programmer**\
[itch.io](https://helixneek.itch.io/) • [GitHub](https://github.com/Helixneek) • [Linkedin](https://www.linkedin.com/in/nico-marcelino/)

Hi, I'm Nico Marcelino. I'm a game programmer with a Computer Science background, primarily building games and systems in **Unity (C#)**.

I focus on building responsive player controls, solid gameplay systems, polished user interfaces (UI), and clean, modular code that is easy to iterate on. I like building mechanics from scratch, testing ideas quickly through prototypes, and finding the right balance between clean architecture and practical execution.

{% embed url="<https://helixneek.itch.io/>" %}

{% embed url="<https://github.com/Helixneek>" %}

{% embed url="<https://www.linkedin.com/in/nico-marcelino/>" %}

***

### Selected Projects

#### [1. Karirku Games (2024)](/nico-marcelino-portfolio/game-projects/karirku-games-2024.md)

![](https://718945709-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNqOq1Fjmlb9v4xeaSSDr%2Fuploads%2FxP32Y3aSG9hzREdUkWvJ%2Fkar.png?alt=media\&token=1e59fa67-37ce-4cfe-9f7c-e5dd6882c6f2)

*Gamified training program to prepare fresh graduates when entering the job market*

* **Role**: Lead Programmer, Game Designer
* **Key Work**: Overall game infrastructure, core game loop, minigame gameplay, UI input handling&#x20;

#### [2. Rogue Resurgence (2023)](/nico-marcelino-portfolio/game-projects/rogue-resurgence-2023.md)

<div align="left"><figure><img src="https://718945709-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNqOq1Fjmlb9v4xeaSSDr%2Fuploads%2F8I16M4asLJoaPRTj1E94%2Fss1.png?alt=media&amp;token=047aa409-5ffc-4c5d-9b30-a803d2f8e2b9" alt="" width="375"><figcaption></figcaption></figure></div>

*Physics-based platforming with lots of explosions*

* **Role**: Lead Programmer, Game Designer
* **Key Work**: Core game loop, explosion physics interactions, level design

#### [3. Haunted Hallways (2023)](/nico-marcelino-portfolio/game-projects/haunted-hallways-2023.md)

<div align="left"><figure><img src="https://718945709-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNqOq1Fjmlb9v4xeaSSDr%2Fuploads%2FOsoe5Y8njIirZnJth7gp%2Fimage.png?alt=media&amp;token=5d6e56c5-9085-4aa7-b5bf-516528252da2" alt="" width="375"><figcaption></figcaption></figure></div>

*Side-scrolling stealth horror where you are constantly being chased*

* **Role**: Lead Programmer, Game Designer
* **Key Work**: Core game loop, enemy AI and player detection, level design and navigation system

***

### Skills and Tools

* Languages: C, C#, Python, Java
* Tools: Unity, Git, Visual Studio
* Other interests: Machine learning, data science,
